

With Rockstar Vancouver at the helm for Max Payne 3, they do have some pretty big shoes to fill with this iconic franchise. Plenty has changed in the video game world since then, and the last we saw of the franchise it was under the leadership of Remedy Entertainment. But that's all the more reason to play it a second time.It’s been almost a decade since we last saw Max Payne and his hyper violent sensibilities invade a gaming platform. With all the frenetic action around you, you might not appreciate the hundreds of small touches that make Max Payne 3 a superior game. And the online play is as tense and heart-pounding as that in any game out there today. As bullets fly in a Hoboken dive, you hear Garland Jeffries' Rolling Stones-like "Wild in the Streets," a jangly rock and roll anthem from 1973 - the perfect song at the perfect time. They've polished bullet time, their brilliant riff on slowing down time first seen in The Matrix movie, so much so that a physicist would appreciate the smooth motion of ammunition as it leaves the gun and hits the target.īeyond programming, the attention to minute detail is admirable. Each step he takes looks like the work of a human with 206 bones. Max moves like a human and never slides along the ground like a skater (a problem with many similarly structured offerings).

Rockstar has refined the way a game like this is played in many ways. It's his job, and he believes death carries a heavy, haunting burden. At the same time, he's never really happy to kill. I eliminated the gang members in favelas and the hired goons in speedboats primarily because it was a kick to hear what Max has to say after they die. I found myself continuing on this 12-hour journey of weapon-fire because of Max's razor sharp quips and metaphors. For me, it's the humor and satire that keeps this game alive. Aiming a gun via a reticle to down a baddie far in the distance in the stands of a soccer stadium usually gets old quickly. It's a good thing, too, because I have never been the biggest fan of shooting games.

Indeed, Rockstar game designers and programmers have made an extraordinarily realistic experience for players, even more than last year's L.A. What those critics are referring to are the bells and whistles that make the game something special. Most reviewers have said this realism in the face of action-movie super-heroism has to do with "game mechanics." That's a weird phrase, and it has nothing to do with little people in overalls who fix the game when it breaks. It's genuinely shocking how real Max Payne 3 feels. The less said about that film, the better. That's what happened to the Max Payne movie, which was thus mired, in fact, to the point that it wasn't even watchable as a parody of itself. Last week, Rockstar released the mature-rated shooter, which is so obviously inspired by super-heroism and over-the-top action movies that you'd think it would be mired in cliché. While Rockstar is not as indie as Harvey and Bob Weinstein's company was when it was flying high, Rockstar is indie in spirit from the top down, and it shows in their latest effort, Max Payne 3. Here's an analogy: Rockstar for games is almost like Miramax was for movies at its prime.
